Thunder Junction  2HG 5pm Sun. Prerelease  ticket

Thunder Junction 2HG 5pm Sun. Prerelease ticket

Thunder Junction 2HG 5pm Sun. Prerelease
Magic: The Gathering
Casual
2024-04-14
17:00:00

Saddle up for trouble and ride into every game like an outlaw in MTG's newest set! Infamy, power, and beauty make The Outlaws of Thunder Junction worth being Wanted.

Bad is riding into town, and Oko’s crew of Multiverse miscreants are pulling off the greatest heist this side o’ the law. Tinybones, Rakdos, Vraska, and more have joined up, and they’ve got their eyes on the ultimate score.

New to Magic, or tournament play then this event is a great starting point.

This event we will be playing the multi-player variant- Two Headed Giant!

Two-Headed Giant is a fun multiplayer format where two-player teams battle against one another. Each team takes actions as a team rather than individually. There are some rules for Two-Headed Giant that differ from other multiplayer formats:

Each team has a shared life total that starts at 30 life.
Each team takes their turn together, meaning they draw as a team, attack as a team, block as a team, and go through all phases of the turn as a team.
The team that goes first skips their first draw step.
Teams do NOT share any resources other than life--meaning players can't share cards in hand or mana. The short way of remembering this is any reference to "you" on cards still means each individual player.
Teams may share information and strategize together.
The first mulligan is to seven cards, then each mulligan afterward results in one fewer card (six, five, four etc.).
A teams loses when their life total is 0 or less, when they accumulate fifteen or more poison counters, or when either team member is unable to draw a card from his or her deck. Damage and loss of life happens to individual players, and the effects are applied to the team's shared life total. For example, once blocks are determined, any unblocked creatures are assigned to deal damage to one of the two players. Afterward, the damage is totaled and subtracted from the team life total.

Effects that read "each opponent" or "each player" affect each team member separately.

​Each player will receive a Outlaws of Thunder Junction Prerelease Pack containing 6 Outlaws of Thunder Junction Play Boosters, 1 Traditional Foil, year-stamped Rare or Mythic rare card,  1 code card for Magic: The Gathering Arena, 1 deck box, and 1 Spindown life counter.

Cost: $45/player ($90 team)

Players will use the cards in their prerelease packs to build two 40 card deck. Lands will be provided. You get to keep all the cards.
Don't be afraid to ask for help, new players are welcome to ask veterans for some assistance.
Play will consist of 4 rounds of swiss pairings

Prizing based on record:
3-0 record receive 22 play booster packs
2-0-1 record receive 14 play booster packs
2-1 record receive 6 play booster packs


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